Konu: PMDG ve P3D Hakkinda Cuma 22 Kas. 2013, 01:54
Arkadaslar PMDG ekibi P3D hakkindaki pozisyonunu acikladi. Asagiya Ingilizcesini kopyala-yapistir yaptim. Merak eden ve sabri olanlar okuyabilir. Ancak kisaca dedikleri su, "biz oteki gelistiriciler gibi degiliz, Boeing'in resmi eklentisini gelistiriyoruz. Dolayisiyla P3d'yi desteklememiz icin Boeing'den icazet almamiz gerekli. P3d'nin lisansi oyun ( = eglence amacli program) degil, simulasyon ( = ogrenim amacli program) diye acikca belirtilmis. Dolayisiyla yarin oburgun gercek hayatta bir kaza olur da, "ben bunu PMDG'den ogrendim" diyen biri cikarsa basimiz belaya girer, o yuzden korkuyoruz (bunu baska bir yerde diyorlar gerci asagida degil)".
Evet kisaca bunu diyorlar. Buradan tekrar belirteyim B777 P3d'de calismiyor, 737 NGX calisiyor.
Over the past couple of weeks we have watched an absolutely stunning amount of misinformation being spread about the forums regarding PMDG's development agenda, or lack of development agenda with respect to Lockheed Martin's P3D platform.
The vast majority of this complaining behavior has been grossly uninformed, and in some cases completely wrong.
PMDG will have a more formal announcement regarding our position on Lockheed Martin's P3D platform at a future date. While we would have liked to have that announcement out earlier- we are still awaiting some feedback from Boeing and our legal counsel that will determine what form (if any) our development effort will take on the P3D platform. Once we have that information we will likely require some position clarification from the folks at Lockheed Martin- and then we'll give you an idea what our position is regarding P3D.
Please recognize that here have been a couple of real loud-mouthed-complainers going on about the fact that I have said PMDG will not develop for P3D. What I ACTUALLY said in repeated messages in this forum over the past year has been quite a bit more nuanced- and I haven't come down finally on one side or the other because we needed some details to shake out before we could make a decision.
(I am using the word "nuanced" intentionally.)
We have intentionally been killing off discussion on this topic not because we don't want to tell you what we are thinking- but because we have not been able to get clear direction from some key players in the decision making process- and without that information we are unable to make a decision. Any discussion here in the forum is- to be blunt, worthless to the actual decision making process.
It might seem a bit shocking to hear me tell you that the opinions of our faithful FSX customers regarding P3D are unimportant- but here is why: Unless you are our legal counsel, Boeing or Lockheed Martin- you really don't have a place at the table when we are making strategic decisions with real-world legal and real-world liability implications. If Boeing will not allow us to make the changes that we need to make in order to publish for P3D, or if we are unable to gain sufficient clarity from Lockheed Martin to allow us to proceed- we won't. If we can, then we will.
As of today- the outcome is unknown.
I recognize that a few developers have rushed headlong into P3D and proclaimed it to be the savior of all things FlightSim and this has caused some folks to wonder why PMDG have not. The reasons are pretty simple: For most part those developers don't have our business model, they don't carry our liability concerns, and they don't run an organization with the constraints that we carry.
At the end of the day- all that matters to PMDG is that we live up to our contractual obligations to Boeing- and that we position PMDG to succeed in providing our customers with a valuable product to meet their needs. Whether that customer is an individual at home, a pilot in training, or an airline training department trying to improve training outcomes. We can only do this through thoughtful consideration of the facts as they pertain to PMDG. The opinion of some guy in a forum who talked to the second cousin of a scenery developer that is making products for P3D just doesn't carry any weight.
I will say this about P3D: I wish nothing more than for it to be the obvious "go-to" simulation in place of FSX. It would certainly be easiest for us here at PMDG- but there are business model, licensing, marketplace value and liability considerations afoot- to say nothing of the restrictions placed in print by Lockheed Martin's own legal counsel in their own EULA.
PMDG lives in a world that doesn't exist on a wink-wink-nudge-nudge basis, and until and unless we are able to work with Boeing, our legal counsel and Lockheed Martin to provide a clear path into the P3D platform- we will will be unable to go in that direction.
Once we find a clear path- we will certainly let you know- but until then I will state again: PMDG has no intent to develop an entertainment product for use with P3D.
Hayır, gerçi her ikisi de düşük ama bir 737 uçurmanız, bir 777 uçurmanıza göre daha yüksek bir ihtimal Ondan öğrendikleri ne olacak? Mantıklı değil. Madem öyle hiçbir eklentinizi çalıştırmasın, değil mi?
PMDG bizim politikacilardan hizli dondu. Bugun yeni aciklama yapmislar P3d'ye ozel versiyon cikaracagiz bir kac ay icinde diye. Sanirim tepkileri gorunce geri adim attilar.
Ha!,ha!,ha!. Gel hocam gel!.., yukarı çıkalım da orada rahat rahat içinden geçenleri dök! PMDG ölmüş de tabutunu kaldıran yok...Bu saatten sonra döne-döne! başı dönecek PMDG'nin..Yarın öbürgün Boeing'ten şamar yediğinde tekrar döner!. Sözleşmelerinde ne diyordu?; Douglas'a bulaşma!..
SERKAN GOZENER Pilot-1
Konu: Prepar3d... Ptsi 29 Eyl. 2014, 13:18
P3D v2.3 ile ciddi düzeltmeler geldi. Performans için yinede prepar3d.cfg nin düzenlenmesi şart. Bilmeyenler için link... (http://www.venetubo.com/fsx.html). Ben Pmdg 737 yi stabil olarak v2.3 de çalıştırdım. Önceki versiyonlarda test ekranı takılı kalıyordu. Yalnız 737 nin uyumsuz olması FPS yi gerçekten düşürüyor. Aerosoft un A320 si ise P3D nin kendi uçakları gibi uçuyor ve FPS gayet iyi. Gelelim en kritik noktaya... Hava alanları eklentileri konusu P3D nin en zayıf noktası... Taxi2Gate in LTBA sı uyumlu olduğu için çok güzel. FSX uyumlu scenery leri addit pro ile P3D yuklemek mümkün. (http://www.byteforge.com/products/ap_p3d/index.htm). PMDG P3D için apayrı lisans seçenekleri ve ücretlendirmeyle uçaklarını P3D ye açacak... XPlane için de bir çalışmaları varmış. Xplane 64 bit sürümü ile çok büyük bir atılım yaptı. Ayrıca Mac ve linux ortamında çalışması büyük avantaj. Son olarak PSX in yeni versiyonu da duyuruldu. PSX 747 ile FSX P3D ve XPlane bağlantılı uçmak mümkün. (http://aerowinx.de/html/retailers.html)
2.4 surumunu yeni yayinladilar hocam. Cok kuvvetli bilgisayar istiyor. Masaustu bilgisayar ve gtx780 muadili bir ekran karti lazim. Yoksa hic bulasmamak en iyisi.